9/21/2023 0 Comments Life is strange 2 episode 5 reviewI kept getting stuck or caught, and it broke down any sort of emotional wave I was riding. One of my favorite moments of this episode was wandering past the memories of Max and Chloe.īut actually playing a lot of those sequences is pretty dull, when it's not frustrating. I like the ideas behind the stealth sequences, where Max is running from all her fears manifested as different people (shout out to "white knight" Warren). I love the sequence where everything moves backward through the school - the music, their speech, even your little text options. I'm divided on the super sci-fi elements of the game all the time jumps, the nightmare scenarios as reality starts to get really weird. I think it's because I'm still thinking about the stealth sequences, where you're dodging flashlights. I managed to forget how often you jump back to that moment. And then, it turns out that the whole thing was a useless gift anyway, because fate is a force of nature. I begin to wonder why we can't go back and save poor Rachel. It denudes the characters of life, to such an extent that I'm not sure if I entirely care who lives and dies. Once the trick of moving through time to fix stuff has been explored, it becomes child's play. I think time travel is boring, and for exactly the reasons you mention. I have a confession to make and, this being Back to the Future Day, I realize it's a heresy. I have a confession to make: I think time travel is boring In fact, he's dead by the time the episode begins. I mentioned in our last discussion that I was disappointed in the handling of Nathan, and the character doesn't even make any sort of serious appearance here. And even for those that we've lived with - how we've treated Nathan, Victoria and so on - there is no meaningful resolution to this. Saving friends in an alternate timeline begins to feel pointless, because what's the use? We're always one rewind away from making that choice obsolete. We jump through time and alternate realities with abandon, but the results aren't always interesting. Bond."Īs for the rest? It's all very repetitive. The whole thing feels very "let me tell you my evil genius plan, Mr. His motivations make sense, I guess, but his explanations are basically an exposition dump. Jefferson turns out to be a totally hollow villain. Dontnod pulled off this incredible plot twist in Episode Four that knocked me out of my chair. The early scenes with Jefferson feel so sloppy to me. Megan: In much of this episode, no, absolutely not. In "Polarized," Max hurtles through one nightmare scenario after another to save Chloe with the kind of desperate perseverance you'd give the love of your life. In my game, I shunned any and all of Warren's advances. Megan: The Max/Chloe relationship is interesting to me because I think there are many ways you can read it, depending on how you've played. I want to say the same thing I always say: that I like this game and I urge everyone to play it. And yet, something as enormous as Chloe finding out about her own alternative timelines was just brushed aside. They went nuts with make-out scenes in the nightmare section (which we'll get to). Sex was coyly suggested, repeatedly, but not explored. I don't think I like the writers' motives. But it's difficult to interpret either of the endings (I watched the one I didn't pick on YouTube) without the notion of romance, which somehow made their feelings for one another less interesting. That’s about the utmost positive quality for this style of story.I had thought that the flirting and suggestions of romantic involvement were packed away when Chloe spurned Max's kiss after their swimming pool adventure. Whichever direction you took Sean and Daniel’s lives, chances are you’ll feel responsible for their fates. Every ending comes with some degree of complication - that much was to be expected - but it’s satisfying because they’re all befitting of the characters you molded. Life is Strange 2 represents a sophistication of Dontnod’s storytelling capabilities because it effectively adds up and weighs moral decisions to truly influence the narrative outcome. I ignored that and I don’t feel good about it. It may not feel as overt and constant, but individualism is every bit the major theme cutting through Life is Strange 2 as family, sacrifice, and responsibility. The fault’s mine because I pursued Daniel’s best interests at the cost of Sean’s - something I hadn’t realized until those closing minutes.
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